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Unless you make a couple of wildly different playthroughs (or use save manipulators) your only hope of seeing much of this content is via YouTube, where you'll uncover treasures that'll make you realise there are stories upon stories in Mass Effect you never even knew existed. That means more dialogue than any section of comparable length has had to pack in before - and it's all behind the scenes, where you're unlikely to notice it.
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The sheer number of possibilities the story must allow for - who's alive, who's dead, who's in bed with Shepard now, who was in bed with Shepard before, what DLC you've played, what decision you've made in each of the three games - is staggering, and unlike every other part of the game, you're given free rein to pick whoever you want in your squad almost all the way through.
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You don't notice this as you play through Citadel, but it's one of if not the most complex modules the series has produced to date. It unites the whole crew of squadmates as we've never seen them before - one unit, fighting together - and later gives you the chance to see them at their silliest, drinking, dancing, and in more than one case, throwing up in the toilet.Īmidst all the praise and celebration, it's easy to overlook the fact that in handing over this precious gift BioWare has been extremely clever.
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It's not just that it released a full year after Mass Effect 3, it's that it quite deliberately sets out to give us what we wanted - a fan-service heavy chance for fans to farewell the valiant commander as she deserves.īioWare ought to be and quite rightly is highly praised for serving up this last adventure, which sees the return of every possible cast member, and even brings back some who have passed beyond, in various respectful ways. Mass Effect 3: Citadel is the final piece of DLC the trilogy will receive, and although it takes place before the end of the third game, it's probably the last Commander Shepard adventure many of us will ever play. Some spoilers ahead but seriously, come on guys - Mass Effect 3 came out in March 2012. Get the soundtrack and throw your own space party. Set before the final events of Mass Effect 3, it offers all new areas of the titular space station to explore an action-packed mission sequence featuring the majority of the cast multiple opportunities to reconnect with squadmates, including those who've been lost and the chance to throw a massive party in Shepard's pimpin' apartment.
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The final piece of DLC for Mass Effect 3 - and Commander Shepard's story. Brenna Hillier reports.Īvailable now on PC, PlayStation 3 and Xbox 360, for $15 or 1200 points. She also wears extremely revealing clothing, and reveals that her tattoos represent various events throughout her life - some are actually the results of experimentation, while others have been added in reference to prisons, kills or other activites Jack has been involved in.It's the ultimate gift to long-patient fans, but Mass Effect 3 Citadel's also the most technically ambitious module of BioWare's much-praised divergent narrative system.
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Her appearance is extremely different from most in the Mass Effect universe - Jack is completely bald, and practically every inch of her skin is covered in tattoos. She is particularly untrusting of Commander Shepard, and seemingly can't understand why the Commander shows an interest and talks to her. During her time as 'Subject Zero', Jack was routinely injected with drugs and forced to take part in extreme experiments designed to make her associate acts of violence and killing with pleasure.Īs a result of this, Jack is unpredictable, crass, revels in violence and is often rude to others. Jack is often extremely unstable, a result of her brutal childhood at the hands of Cerberus.